We are a design agency based in The Netherlands and Turkey.
Our mission is to change the way companies and foundations communicate. It’s not that we think the current communication platforms don’t work, it’s more that we believe that communication can have a much bigger impact by reinventing it and making it an adventure.
Aiming for brand or product awareness, we design and produce experiences that introduce brand philosophy to a targeted audience. Radiating authenticity, interactive branding is highly effective at events and exhibitions.
To reach full immersion, we not only design the communication platforms in (public) spaces, but also design the environment around it.
To develop solutions that desist inappropriate human behavior, we believe in rewarding rather than punishing; adding fun to people’s lives and getting them out of their daily grind.
Using this technology, we’re able to blur the line between real and virtual. Imagine seing the world, augmented with computer-generated components (i.e. video, sound, graphics).
With emerging Virtual Reality headsets like the Oculus Rift, we can create computer generated worlds or immersive environments, unlike anything we’ve experienced before.
We're on our way to Berlin to talk at tonight's #IxDaBerlin. Looking forward to it!2 months ago
@stogiemonster Hi Kevin, we talked about our interactive smokers pole and about the talks we do, so let's talk! Can we get in touch?3 months ago
Because the first rule in the ioglo adventure guidebook says that every problem deserves it’s unique solution, the work we’ve done is rather diverse. From bright, futuristic concepts to intelligent, behavior changing installations. Feel free to have a look!
We are the founders of ioglo; each with uniquely skilled hands but minds that think alike.
As a pioneer of efficiency, Mikail firmly believes that every experience must be build and iterated so that it reaches its maximum level of swiftness and capability possible. Whether it’s one of his computers he builds from scratch or the electronics he does in installations, Mikail knows that reaching the ultimate result lies in minor details.
When Mikail was only 8, he started disassembling his own computer and built up a basic understanding of computers and electronics. At the age of 10, people from all over the neighborhood came to him for computer repairs. Years later, those computers are child’s play; nowadays he holds the position of Ioglo’s Soft- and Electronics developer. He makes sure that all off the components in products and installations speak each other’s language. That doesn’t just go for the programming, put also for wiring all of the components.
When Mikail isn’t diving in code or busy soldering, he likes to keep things low key and local with his wife and family.
Clean, simple and straightforward design: Raymond is probably the ultimate protagonist. This love for the art of omission is shared with a desire to explore the world as much as possible.
Raymond literally grew up next to a car garage, were he’d spent lots of his time, building his own stuff. As Ioglo’s Industrial Designer, Raymond still invents and manufactures all of the hardware related components in our projects, fortunately much more professional then in his younger years. Next to welding and 3d-printing, Raymond is also head of public relations. That means, he is Ioglo’s voice when it comes to press contact and talks at fairs and events.
Although Raymond is loyal to his workshop, he still tries to find the time for traveling and kayaking.
Sinan is the oldest (and hopes he is the wisest) of the Ioglo team. With over 15 years of experience in the branch, he knows exactly where design can be an addition to societal and business related problems. Sinan also holds the Turkish office, forming a solid bridge between Asia and Europe. Sinan knows exactly how to keep everyone motivated and communicative, something very important in our line of work.
When Sinan isn’t in a meeting, he teaches students of the Technical Unisversity Istanbul about product- and industrial design. Or he’s watching Star Wars…
We’re not big, but good. We want to stay small because we believe that a small design team has a better focus and delivers better ideas: striking, adventurous and
beautifully executed ideas; that’s what we’re all about.